AI Insights · Timothy · September 2021
Top 5 Racing Games Performance in Croatia Q3 2021
Discover the performance trends of the top 5 racing games in Croatia during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 racing games in Croatia displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd saw a notable trend in weekly downloads, peaking at approximately 11.7K in mid-August before declining to around 4.5K by the end of September. The game's weekly active users showed a similar pattern, starting at 7.5K in early August and increasing to nearly 20K by late August, before stabilizing at around 13.5K at the end of the quarter. Revenue for this app was minimal initially but saw an uptick towards the end of September, reaching $110 in the final week.
Bridge Race from Supersonic Studios LTD had consistent weekly downloads, starting at 7K in late June and gradually declining to about 1.5K by the end of September. Active users followed a similar trend, beginning at approximately 19.9K and ending the quarter at around 9.2K. Revenue generation was sporadic, with a peak of $17 in mid-July but mostly negligible in the following weeks.
Type Sprint: Typing Games by Masterskaya DK observed a decreasing trend in downloads, starting at 9.4K at the end of June and dropping to just 370 by the end of September. Active users also declined from 10.6K in late June to just over 1K by the end of the quarter. The game did not generate any revenue during this period.
aquapark.io by VOODOO experienced fluctuating weekly downloads, peaking at 6.8K in mid-July but falling to 822 by the end of September. Active users showed a similar pattern, with a high of 30K in mid-July and a decrease to around 9.8K by the end of the quarter. Revenue was minimal, with only occasional earnings of $1.
Lastly, Hyper Drift! by Semeevs had a varied performance in downloads, starting at just 85 at the end of June but reaching a peak of over 5K by the end of August, before dropping to 740 by the end of September. Active users saw significant growth, starting at 282 at the end of June and peaking at 12.3K by the end of August, ending the quarter at about 6.9K. Revenue for this app was minimal, with occasional small earnings peaking at $16 in late August.
For more detailed insights and comprehensive data, visit Sensor Tower.